These last shots were a perfect conclusion to the events of the story leaving you reflecting on your time in the game, and the situation that occurred. There’s no real need to take photos, but I liked that when the credits rolled, it scrolls through all of the photos you took, plus some that were already on the camera when you found it. You later come across a camera with limited shots left and you’re able to take some photos of anything you come across that you think is pristine. It’s here we meet our supervisor, Delilah, who resides in another lookout tower you can see way off in the distance. There are inanimate objects to inspect like books and mugs, then a walkie-talkie radio crackles to life with a female voice asking you to check in. Firewatch is played in first-person view as you start working your lookout tower. ![]() Henry decides a change of scenery is best and takes a job as a fire lookout in Shoshone National Forest, Wyoming, to escape from it all. It gets to the point where his visits to her become less frequent, to the point her family takes her back to Australia. However things take a downward turn when Julia is diagnosed with early onset dementia, and Henry struggles to deal with that. You can feel the humour and love coming through their relationship together. You learn about how they fall in love, get a pet dog and you make some other life choices together. ![]() Firewatch starts with a simple prologue, a series of text-based screens introducing you to Henry who meets a girl named Julia.
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